This week’s post is on a game called Hula Hut Throw Down. It builds off my last post which covered an activity called Hula Hut Relay. Hula Hut Throw Down (from J.D. Hughes PE2theMax II) combines the games Hula Hut Relay (No Standing Around in My Gym) and Castle Ball by Louis Laroche (PE Central). This game continues with the hula hut building theme while also incorporating offensive/defensive strategies and teamwork in order to be successful.
In Hula Hut Throw Down, students work to obtain hula hoops and build hula huts for their team. They also work to protect their huts from being destroyed by the other team while trying to destroy their opponents huts. The team that has the most huts standing when time expires wins.
- Gatorskin balls (30+, more is better)
- 36″ Hula Hoops (36+, more is better)
- Trashcans or barrels (4)
- Basketball goals (2, set between 8′ and 10′)
- Orange traffic cones (2)
- Jerseys for at least one team are recommended, but not required.
All of the gatorskin balls should be placed in the center of the gym. Half of the hula hoops should be placed around an orange cone – which should be placed at the center of the gym sideline. Another orange cone should be placed at the center sideline on the opposite side of the gym, with the rest of the hula hoops placed around it. Last, place trashcans in each corner of the gym, with the basketball goals at each end of the gym between the corner trashcans (where they would be if you were playing basketball).
Explain to your students that in this game there are multiple positions and that each one of them are just as important in order to win. The positions are Scorer, Builder, Gatherer, Protector, and Destroyer. Tell the students that they can choose and change between positions at any time during the game.
How to Play
In the beginning of the game, everyone will be “Scorers”. When the teacher gives the signal, the Scorers begin throwing the gatorskin balls trying to ring either the corner trashcans or the basketball goals. If a scorer rings a basketball goal, they are allowed to go capture one hoop from either cone to put on their team’s side of the gym. If a scorer rings a trashcan, they are allowed to go capture two hoops from either cone (Helpful hint: encourage scorers to get the balls out of the trashcans before getting their hoops). The teams will continue hoop capturing throughout the entire game in order to be able to build more hula huts for their team.
Once a team has captured six hoops, the other positions (Builder, Gatherer, Protector and Destroyer) then come into play. The Builders are players that begin building hula huts out of the captured hoops. Gatherers are players that choose to cross the gym midline to gather balls and bring them back to their team’s side for the destroyers to use. Destroyers are players that try to knock down the opposing team’s huts by rolling or throwing balls at them. If a destroyer successfully knocks down a hut, he/she must pick all of the hoops up and place them back on the orange cones for a chance to be captured again. Protectors are players that defend a team’s hula hut against thrown or rolled balls from the other team’s destroyers. Nobody other than the protectors are allowed to defend the hula huts from thrown/rolled balls. Also, protectors are the only ones that can defend their corner’s trashcans during the game.
This process continues throughout the whole game – Scorers continue to try and capture hoops for their team, once six hoops are captured the Builders will begin building another hut, the Gatherers will continue to gather up balls for their team, the Destroyers continue to try and destroy the opposing team’s huts (as long as there is at least one hut standing), and the Protectors continue protecting or defending their team’s huts from being destroyed. The team that has the most hula huts built when the coach blows the whistle is the winner!!